Jobs

We are alway looking for passion, talented, experienced audio people. These positions are opened. Please send us your resume and portfolio. 

Email : info@sonologic-design.com

Lead Sound Designer(Full-Time or Contract)

  • 8+ year game audio industry experiences
  • 3+ AAA game shipped or equivalent experiences.
  • Proficient of common audio tool such as Reaper, Protool, Nuendo, WaveLab, Waves, Fabfilter, iZotop, etc..
  • Proficient of SFX library such as ProSoundEffects, Pole Position Production, Boom Library, Hollywood Edge etc…
  • Foley, Field, Voice Recording experiences.
  • Strong knowledge of current game audio development and environment.
  • Strong knowledge of audio middleware, Wwise
  • Strong knowledge of game engine, Unity, Unreal, In-House tool.
  • Excellent Japanese communication skill. English, Chinese, Korean or any other second language must have.

Recording Engineer(Full-Time or Contract)

  • 3+ work experience as a recording engineer, including voice recording, instrument recording, Production Mixer etc.
  • Proficient of common audio tool such as ProTool, Nuendo, Cubase, Waves, Fabfilter, iZotop, etc..
  • Proficient of professional audio hardware including Audio IO, DSP, Loudspeaker, Headphone, Mic, Field Recording, etc…
  • Strong knowledge and experience in multi-channel/object audio mixing, mastering.
  • Strong knowledge and experience in Post Production engineering.
  • Strong knowledge of immersive audio technology.
  • Excellent Japanese communication skill. English, Chinese, Korean or any other second language must have.

Assistant Sound Designer(Full-Time or Contract)

  • Strong passion for game audio design.
  • Basic knowledge of audio acoustic, DSP, DAW, audio hardware and software.
  • Knowledge of audio middleware, Wwise.
  • Knowledge of game engine, Unity, Unreal.
  • Excellent Japanese communication skill. English, Chinese, Korean or any other second language is a bonus.

Audio Programmer(Full-Time or Contract)

  • 5+ years professional software development skills
  • Excellent C++ coding and debugging skills with experience in code optimization
  • 1+ AAA title middleware integration and proficient of Unity, Unreal, Wwise
  • Experience of developing custom proprietary tools for project’s need.
  • Knowledge of current game audio development and environment.
  • Excellent Japanese communication skill. English, Chinese, Korean or any other second language is a bonus.

Composer (Contract)

  • Proficient of interactive music composition.
  • Proficient of interactive music implementation in Wwise.
  • Strong knowledge of orchestration.
  • Strong knowledge of music theory in a wide range of genres.
  • 1+ AAA title composition experience is a bonus.
  • Excellent Japanese communication skill. English, Chinese, Korean or any other second language is a bonus.