We are alway looking for passion, talented, experienced audio people. These positions are opened. Please send us your resume and portfolio. Email : info@sonologic-design.com
Lead Sound Designer(Full-Time or Contract)
- 8+ year game audio industry experiences
- 3+ AAA game shipped or equivalent experiences.
- Proficient of common audio tool such as Reaper, Protool, Nuendo, WaveLab, Waves, Fabfilter, iZotop, etc..
- Proficient of SFX library such as ProSoundEffects, Pole Position Production, Boom Library, Hollywood Edge etc…
- Foley, Field, Voice Recording experiences.
- Strong knowledge of current game audio development and environment.
- Strong knowledge of audio middleware, Wwise
- Strong knowledge of game engine, Unity, Unreal, In-House tool.
- Excellent Japanese communication skill. English, Chinese, Korean or any other second language must have.
Recording Engineer(Full-Time or Contract)
- 3+ work experience as a recording engineer, including voice recording, instrument recording, Production Mixer etc.
- Proficient of common audio tool such as ProTool, Nuendo, Cubase, Waves, Fabfilter, iZotop, etc..
- Proficient of professional audio hardware including Audio IO, DSP, Loudspeaker, Headphone, Mic, Field Recording, etc…
- Strong knowledge and experience in multi-channel/object audio mixing, mastering.
- Strong knowledge and experience in Post Production engineering.
- Strong knowledge of immersive audio technology.
- Excellent Japanese communication skill. English, Chinese, Korean or any other second language must have.
Assistant Sound Designer(Full-Time or Contract)
- Strong passion for game audio design.
- Basic knowledge of audio acoustic, DSP, DAW, audio hardware and software.
- Knowledge of audio middleware, Wwise.
- Knowledge of game engine, Unity, Unreal.
- Excellent Japanese communication skill. English, Chinese, Korean or any other second language is a bonus.
Audio Programmer(Full-Time or Contract)
- 5+ years professional software development skills
- Excellent C++ coding and debugging skills with experience in code optimization
- 1+ AAA title middleware integration and proficient of Unity, Unreal, Wwise
- Experience of developing custom proprietary tools for project’s need.
- Knowledge of current game audio development and environment.
- Excellent Japanese communication skill. English, Chinese, Korean or any other second language is a bonus.
Composer (Contract)
- Proficient of interactive music composition.
- Proficient of interactive music implementation in Wwise.
- Strong knowledge of orchestration.
- Strong knowledge of music theory in a wide range of genres.
- 1+ AAA title composition experience is a bonus.
- Excellent Japanese communication skill. English, Chinese, Korean or any other second language is a bonus.